After my initial tests last week, I have now finished my central character. below is an image of the final model with the errors in my previous effort corrected.

Below is an example of a test animation carried out on the character. this was produced to make sure all the parts moved as intended:
One particularly difficult part of this character was how to create expressions. This can be pretty tricky. Apart from the very best animations I have come across. the pieces that have rigged faces lose their character. This was something I was really keen to avoid. The solution I came across was to take the facial features (the eyes, mouth, etc) and link constraint them to the bipeds head. This meant they could be animated independently using the key frames but also held there position relative to the characters head. I'm really pleased with the finished result and would go as far to say this is one of the best pieces of work I have ever produced. Below are some example of how the Biped and Physique were applied:


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